What Other Products Does Electronic Arts Video Game Producer

Electronic Arts is an American visitor that is a developer, marketer, publisher, and distributor of video games, that was founded in 1982. Products of the company include EA Sports franchises, Sims, and other titles on both handheld and home gaming consoles.[1]

Electronic Arts often acquires new companies to expand or add to new product lines. For case, EA chairman and chief executive officer Larry Probst said after the acquisition of JAMDAT Mobile that "we intend to build a leading global position in the [...] business of providing games on mobile phones".[2] EA followed through with this later, making the company into EA Mobile, and allowing people to purchase and download content produced by them directly onto their phones.[1] After the acquisition of Origin Systems, some staff in that company claimed that Electronic Arts initially gave them more than resource, simply allowed little latitude if employees fabricated a error, and in some cases no longer trusted them, and fifty-fifty worked against them.[3] [4] EA has shut downwardly unabridged companies or the studios thereof after acquiring them, including the studio Die Canada, Origin Systems, EA Chicago (NuFX), and Pandemic Studios.[v] [6] [7] [eight] Gaming blogger Brian Crecente has said that fears that EA doesn't care about the quality of their products after they are acquired are debatable.[nine]

Equally of Apr 2021, Electronic Arts' largest acquisition is the purchase of Glu Mobile, for $2.four billion. Of the 39 companies acquired by EA, xx are based in the U.S., five in the Uk, six in Continental Europe, and eight elsewhere. The majority of these companies and studios are now defunct, with some having been merged into other entities. Of the six companies which EA purchased a stake in, 2 remaining companies are based in the U.South., while three other U.S. companies are defunct. After acquiring a nineteen.nine% stake in France-based Ubisoft in 2004, EA sold a remaining 14.8% pale in it in 2010.[10] [xi]

Each conquering listed is for the entire company, unless otherwise noted. The acquisition date listed is the appointment of the understanding between Electronic Arts (EA) and the subject area of the acquisition. Unless otherwise noted, the value of each conquering is listed in U.South. dollars, because EA is headquartered in the U.S. If the value of the acquisition is not listed, then it is undisclosed. If the EA service that is derived from the acquired visitor is known, and then it is also listed. According to information from Pitch Book via VentureBeat, the company has spent about $2.nine Billion on its ten biggest acquisitions since 1992.[12]

Key [edit]

General
Defunct
Merged into surviving group
* Electronic Arts sold stake

Acquisitions [edit]

Engagement Visitor Business Country Value (USD) Derived Studios References
1987 Batteries Included† Hardware and software developer CAN [13] [xiv]
July 1, 1991 Distinctive Software Inc.‡ Video game developer CAN EA Vancouver [15]
September ten, 1992 Origin Systems† Video game developer United states of america $35,000,000 [16]
November 14, 1994 DROsoft† Software distributor ESP [17]
January 6, 1995 Bullfrog Productions† Video game programmer Uk [18] [xix]
March eight, 1995 Kingsoft GmbH† Software distributor GER [20]
January 29, 1996 Manley & Associates‡ Video game developer United states of america EA Seattle [21]
June four, 1997 Maxis† Video game developer and publisher U.s.a. $125,000,000 Maxis[note i] [22] [23] [24]
April ii, 1998 Tiburon Entertainment‡ Video game developer U.s. EA Tiburon [25]
April 8, 1998 Vision Software‡ Software distributor RSA Vision Software [26]
July 28, 1998 ABC Software‡ Software distributor CH ABC Software [27]
August 17, 1998 Westwood Studios; Virgin Interactive's North American Operations, Flare-up Studios† Calculator and video game developers United states of america $122,500,000 EA Pacific†[notation 2] [28] [29]
September 8, 1999 PlayNation‡ Developer of online entertainment USA PlayNation [30]
November 22, 1999 Kesmai† Video game developer and online game publisher Us [31]
February 24, 2000 DreamWorks Interactive† Video game developer The states Danger Close Games† [32] [33]
Feb 28, 2001 Pogo.com Family games website The states [34]
June xi, 2002 Black Box Games† Sports and racing video game programmer CAN Quicklime Games† [35] [36] [37]
Oct 16, 2003 Studio 33‡ Racing video game developer UK EA Northwest [38]
Feb thirteen, 2004 NuFX† Sports video game developer USA EA Chicago† [8] [39]
July 28, 2004 Benchmark Software Video game developer UK $48,000,000 [40] [41]
July 27, 2005 Hypnotix† Video game developer USA EA Tiburon [42]
December viii, 2005 JAMDAT Mobile‡ Mobile entertainment developer USA $680,000,000 EA Mobile [ii]
July xx, 2006 Mythic Entertainment† Reckoner game developer USA EA Mythic† [43] [44]
August 23, 2006 Phenomic Game Development† Real-fourth dimension strategy game developer GER EA Phenomic† [45] [46]
October two, 2006 Digital Illusions CE (DICE)‡[note three] Video game developer SWE EA Dice [47]
November 30, 2006 Headgate Studios† Video game developer USA EA Salt Lake† [48]
February 12, 2007 SingShot Media‡ Social network service USA Sims on Phase [49] [50]
Oct five, 2007 Super Computer International‡ Computer software developer United states of america EA Online Technology‡ [51]
October 11, 2007 VG Holding Corp.† Belongings company of video game developers USA $775,000,000 BioWare Pandemic Studios† [52]
May 21, 2008 Hands-On Mobile‡ Mobile video game developer and publisher ROK EA Mobile Korea [53]
June 3, 2008 ThreeSF† Social network service The states [54]
December 2, 2008 J2MSoft† Estimator game developer ROK [55]
Q1 Fiscal 2010 J2Play† Social network service Tin [56]
November nine, 2009 Playfish† Social network game programmer UK $400,000,000 [57] [58] [59]
October twenty, 2010 Chillingo Mobile video game publisher U.k. $xx,000,000 [60]
May iii, 2011 Mobile Post Production Mobile video game developer and publisher The states [61]
May 4, 2011 Firemint Mobile video game programmer and publisher AUS [62]
July 12, 2011 PopCap Games Video game developer and publisher Us $750,000,000 [note four] San Francisco & Seattle Dublin† & Vancouver† [37] [63] [64]
August 11, 2011 Bight Games‡ Trade Wars (mobile game) Tin Red Crow Studios [65]
June 1, 2012 ESN Social gaming product developers SWE [66]
December 1, 2017 Respawn Entertainment Video game developer Us $315,000,000 [notation 5] [67] [68]
May i, 2018 GameFly Game streaming USA [69]
July 9, 2018 Industrial Toys Mobile video game developer USA [70]
February 18, 2021 Codemasters Video game developer and publisher Great britain $1,200,000,000 [71]
April 29, 2021 Glu Mobile Mobile video game developer and publisher USA $2,400,000,000 EA Mobile [72]
May v, 2021 Metalhead Software Video game developer CAN [73]
June 23, 2021 Playdemic Mobile video game developer UK $ane,400,000,000 [74]

Total: 47 companies

Stakes [edit]

Engagement Company Business Country Value References
January 25, 1995 Visual Concepts Entertainment[note half dozen] Video game developer U.s. [75]
May 9, 1995 NovaLogic†[note 7] Video game developer and publisher U.s.a. [76]
March 11, 1997 Award†[note 8] Video game developer and publisher Us [77] [78]
April 3, 1997 Mpath Interactive†[note ix] Estimator game and online visitor Usa [79] [80]
August iv, 1998 Kodiak Interactive Software Studios, Inc.†[notation 10] Video game developer U.s. [81] [82]
December 24, 2004 Ubisoft*[notation xi] Video game developer and publisher FRA 68.9 1000000 euros [10] [11] [83]

Notes [edit]

  1. ^ While Maxis Emeryville was closed, other Maxis groups were consolidated into existing studios of EA. New studios using the brand proper name began opening in 2019.
  2. ^ Staff who choose to remain were absorbed into EA Los Angeles.
  3. ^ Die Ontario was airtight downward; the Stockholm studio persists nether the "EA Die" label.
  4. ^ Includes $650 1000000 in cash and the issuing of $100 million in EA common stock to certain shareholders of PopCap Games. Does not include additional cash possibly received based on earnings before interest and taxes milestones through December 2013.
  5. ^ Includes $151 million in cash and $164 million in equity.
  6. ^ EA purchased a minority stake, later on sold to Have 2 Interactive.
  7. ^ EA purchased a minority stake, yet there is no mention of it on EA'southward Investor Page. Later sold to THQ Nordic in 2016
  8. ^ EA purchased a minority stake. Later purchased by Infogrames.
  9. ^ EA purchased a minority stake. On June 18, 2001, it was caused by GameSpy and MPlayer.com was merged with GameSpy Arcade.
  10. ^ EA purchased a minority stake, only it after merged with Acclaim Entertainment.
  11. ^ EA initially purchased a 19.9% stake and then-valued at 68.9 million euros, but so sold its remaining stake in July 2010 for 122 million U.S. dollars (94 1000000 euros).

References [edit]

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  76. ^ Business Wire (1995-05-09). "Electronic Arts invests in software publisher, NovaLogic; companies ink four-year distribution bargain". The Gratuitous Library. Retrieved 2015-03-15 .
  77. ^ Business Wire (1997-03-xi). "Electronic Arts invests in Award; companies ink multiyear distribution deal". The Free Library. Retrieved 2015-03-fifteen .
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External links [edit]

  • Electronic Arts' official website

campbelllationd1950.blogspot.com

Source: https://en.wikipedia.org/wiki/List_of_acquisitions_by_Electronic_Arts

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